8+
Years of Experience
20+
Completed Projects
10+
Satisfied Clients
About Me
I'm a software engineer and game developer who loves making games, Minecraft content, and tools that people get value from. I enjoy figuring out tricky problems, experimenting with new ideas, and creating stuff that's both fun and useful.
Projects
Clients & Partners
May 2025 - Present
Houston, USA (Remote)
- Lead development of small-scale and prototype projects, owning architecture, implementation, and delivery.
- Elevate code and release quality through stricter engineering standards, automated QA, and structured code reviews.
- Mentor engineers and coordinate cross-functional teams to deliver polished, production-ready features.
- Streamline pipelines and processes to improve iteration speed and reliability for rapid content updates.
Dec 2020 - Apr 2025
Halifax, Canada (Remote)
- Developed internal tooling including custom compilers, CI/CD pipelines, scripting utilities, and project templates to accelerate production.
- Served as lead developer on multiple internal and partner projects, overseeing technical direction from prototype to launch.
- Collaborated directly with Microsoft’s Minecraft engineering team and partner representatives from Nickelodeon, SEGA, and Disney.
- Led development of high-visibility first-party content, including the Minecraft mob vote and special in-game events.
- Enhanced developer onboarding and release processes through reusable tooling and comprehensive documentation.
Jul 2022 - Jan 2023
London, UK (Remote)
- Managed gameplay innovation by leading the design and implementation of new systems and prototypes.
- Contributed directly to projects with hands-on development to push technical and creative boundaries.
- Collaborated with designers, artists, and engineers to deliver engaging features and improve player experience.
Jun 2019 - Jun 2020
Milford, USA (Remote)
- Supported multiple client web projects with a focus on polish, usability, and stability.
- Implemented CI/CD pipelines and automated testing to improve build and deployment reliability.
- Delivered bug fixes, refactors, and refinements that improved product quality and client satisfaction.
Jul 2019 - Apr 2020
London, UK (Remote)
- Contributed to multiple projects while rapidly increasing technical scope and responsibility.
- Optimized project pipelines by streamlining asset workflows and build processes to accelerate delivery.
- Delivered features on schedule and strengthened team efficiency through improved processes and documentation.